View Source Nostrum.Consumer behaviour (Nostrum v0.10.0)
Consumer process for gateway event handling.
Consuming gateway events
Events are first ingested by nostrum's cache. Afterwards, they are sent to
any subscribed consumers via Nostrum.ConsumerGroup
.
By default, nostrum will start a process for each event. This gives us free
parallelism and isolation. You therefore do not need to start more than one
consumer in your supervision tree. If you want to override this behaviour,
implement the handle_info/2
function in your consumer. For reference, this
is the default implementation:
def handle_info({:event, event}, state) do
Task.start(fn ->
try do
__MODULE__.handle_event(event)
rescue
e ->
Logger.error("Error in event handler: #{Exception.format_error(e, __STACKTRACE__)}")
end
end)
{:noreply, state}
end
Running multiple consumers
Every process that is in a Nostrum.ConsumerGroup
receives every event:
it is therefore not recommended to create multiple consumers if a single one
could accomplish the job.
Example consumer
An example consumer could look as follows:
# Sourced from examples/event_consumer.ex
defmodule ExampleSupervisor do
use Supervisor
def start_link(args) do
Supervisor.start_link(__MODULE__, args, name: __MODULE__)
end
@impl true
def init(_init_arg) do
children = [ExampleConsumer]
Supervisor.init(children, strategy: :one_for_one)
end
end
defmodule ExampleConsumer do
use Nostrum.Consumer
alias Nostrum.Api
def handle_event({:MESSAGE_CREATE, msg, _ws_state}) do
case msg.content do
"!sleep" ->
Api.create_message(msg.channel_id, "Going to sleep...")
# This won't stop other events from being handled.
Process.sleep(3000)
"!ping" ->
Api.create_message(msg.channel_id, "pyongyang!")
"!raise" ->
# This won't crash the entire Consumer.
raise "No problems here!"
_ ->
:ignore
end
end
end
use Nostrum.Consumer
Using
Nostrum.Consumer
will:
use GenServer
(as the consumer is built onGenServer
)- set the behaviour to
Nostrum.Consumer
- define
child_spec/1
,start_link/1
andinit/1
for theGenServer
to automatically join theNostrum.ConsumerGroup
on boot- define
handle_info/2
to automatically dispatch any events to yourhandle_event/1
via aTask
- inject a default
handle_event/1
clause to ignore any unhandled events.
Summary
Types
Dispatched when a channel is created.
Dispatched when a channel is updated.
Dispatched when somebody leaves a guild.
Dispatched when a guild member is updated.
Dispatched when a role on a guild is updated.
Different from guild_integrations_update/0
in that more than only the guild_id
is provided
Dispatched when a user adds a vote to a poll.
Dispatched when a user removes a vote from a poll.
Dispatched when a user's presence is updated.
Dispatched when a thread is created or when added to a private thread
Dispatched when a thread is deleted, if the thread was cached, contains the original thread, otherwise contains :noop
Dispatched when gaining access to a channel
Dispatched when a ThreadMember
for the current user is updated
Dispatched when member(s) are added or removed from a thread
Dispatched when a user is updated.
Dispatched when async listening is enabled and another user is actively speaking
Dispatched when the bot is ready to begin sending audio after joining a voice channel
Dispatched when the bot starts or stops speaking
Callbacks
Callback used to handle events.
Types
@type auto_moderation_rule_create() :: {:AUTO_MODERATION_RULE_CREATE, Nostrum.Struct.AutoModerationRule.t(), Nostrum.Struct.WSState.t()}
@type auto_moderation_rule_delete() :: {:AUTO_MODERATION_RULE_DELETE, Nostrum.Struct.AutoModerationRule.t(), Nostrum.Struct.WSState.t()}
@type auto_moderation_rule_execute() :: {:AUTO_MODERATION_RULE_EXECUTE, Nostrum.Struct.Event.AutoModerationRuleExecute.t(), Nostrum.Struct.WSState.t()}
@type auto_moderation_rule_update() :: {:AUTO_MODERATION_RULE_UPDATE, Nostrum.Struct.AutoModerationRule.t(), Nostrum.Struct.WSState.t()}
@type channel_create() :: {:CHANNEL_CREATE, Nostrum.Struct.Channel.t(), Nostrum.Struct.WSState.t()}
Dispatched when a channel is created.
Starting from API and Gateway V8, this will never be sent for a DM.
@type channel_delete() :: {:CHANNEL_DELETE, Nostrum.Struct.Channel.t(), Nostrum.Struct.WSState.t()}
@type channel_pins_ack() :: {:CHANNEL_PINS_ACK, map(), Nostrum.Struct.WSState.t()}
@type channel_pins_update() :: {:CHANNEL_PINS_UPDATE, Nostrum.Struct.Event.ChannelPinsUpdate.t(), Nostrum.Struct.WSState.t()}
@type channel_update() :: {:CHANNEL_UPDATE, {old_channel :: Nostrum.Struct.Channel.t() | nil, new_channel :: Nostrum.Struct.Channel.t()}, Nostrum.Struct.WSState.t()}
Dispatched when a channel is updated.
old_channel
will be nil
when the pre-update channel could not be fetched from the cache.
@type event() :: auto_moderation_rule_create() | auto_moderation_rule_delete() | auto_moderation_rule_update() | auto_moderation_rule_execute() | channel_create() | channel_delete() | channel_update() | channel_pins_ack() | channel_pins_update() | guild_audit_log_entry_create() | guild_ban_add() | guild_ban_remove() | guild_create() | guild_available() | guild_unavailable() | guild_update() | guild_delete() | guild_emojis_update() | guild_stickers_update() | guild_integrations_update() | guild_member_add() | guild_members_chunk() | guild_member_remove() | guild_member_update() | guild_role_create() | guild_role_delete() | guild_role_update() | integration_create() | integration_delete() | integration_update() | interaction_create() | message_create() | message_delete() | message_delete_bulk() | message_update() | message_reaction_add() | message_reaction_remove() | message_reaction_remove_all() | message_ack() | message_poll_vote_add() | message_poll_vote_remove() | presence_update() | ready() | resumed() | thread_create() | thread_delete() | thread_update() | thread_list_sync() | thread_member_update() | thread_members_update() | typing_start() | user_settings_update() | user_update() | voice_ready() | voice_speaking_update() | voice_incoming_packet() | voice_state_update() | voice_server_update() | webhooks_update()
@type guild_audit_log_entry_create() :: {:GUILD_AUDIT_LOG_ENTRY_CREATE, Nostrum.Struct.Guild.AuditLogEntry.t(), Nostrum.Struct.WSState.t()}
@type guild_available() :: {:GUILD_AVAILABLE, new_guild :: Nostrum.Struct.Guild.t(), Nostrum.Struct.WSState.t()}
@type guild_ban_add() :: {:GUILD_BAN_ADD, Nostrum.Struct.Event.GuildBanAdd.t(), Nostrum.Struct.WSState.t()}
@type guild_ban_remove() :: {:GUILD_BAN_REMOVE, Nostrum.Struct.Event.GuildBanRemove.t(), Nostrum.Struct.WSState.t()}
@type guild_create() :: {:GUILD_CREATE, new_guild :: Nostrum.Struct.Guild.t(), Nostrum.Struct.WSState.t()}
@type guild_delete() :: {:GUILD_DELETE, {old_guild :: Nostrum.Struct.Guild.t(), unavailable :: boolean()}, Nostrum.Struct.WSState.t()}
@type guild_emojis_update() :: {:GUILD_EMOJIS_UPDATE, {guild_id :: integer(), old_emojis :: [Nostrum.Struct.Emoji.t()], new_emojis :: [Nostrum.Struct.Emoji.t()]}, Nostrum.Struct.WSState.t()}
@type guild_integrations_update() :: {:GUILD_INTEGRATIONS_UPDATE, Nostrum.Struct.Event.GuildIntegrationsUpdate.t(), Nostrum.Struct.WSState.t()}
@type guild_member_add() :: {:GUILD_MEMBER_ADD, {guild_id :: integer(), new_member :: Nostrum.Struct.Guild.Member.t()}, Nostrum.Struct.WSState.t()}
@type guild_member_remove() :: {:GUILD_MEMBER_REMOVE, {guild_id :: integer(), old_member :: Nostrum.Struct.Guild.Member.t()}, Nostrum.Struct.WSState.t()}
Dispatched when somebody leaves a guild.
In case the guild member intent is enabled but not the guild intent, nostrum may not cache the actual guild, and thus be unable to provide full information about members leaving guilds. In that case, this event receives the guild ID and a partial member object with the leaving user as provided by Discord, but no information about the user's state on the guild.
@type guild_member_update() :: {:GUILD_MEMBER_UPDATE, {guild_id :: integer(), old_member :: Nostrum.Struct.Guild.Member.t() | nil, new_member :: Nostrum.Struct.Guild.Member.t()}, Nostrum.Struct.WSState.t()}
Dispatched when a guild member is updated.
old_member
will be nil
when the pre-update member could not be fetched from the cache.
@type guild_members_chunk() :: {:GUILD_MEMBERS_CHUNK, map(), Nostrum.Struct.WSState.t()}
@type guild_role_create() :: {:GUILD_ROLE_CREATE, {guild_id :: integer(), new_role :: Nostrum.Struct.Guild.Role.t()}, Nostrum.Struct.WSState.t()}
@type guild_role_delete() :: {:GUILD_ROLE_DELETE, {guild_id :: integer(), old_role :: Nostrum.Struct.Guild.Role.t()}, Nostrum.Struct.WSState.t()}
@type guild_role_update() :: {:GUILD_ROLE_UPDATE, {guild_id :: integer(), old_role :: Nostrum.Struct.Guild.Role.t() | nil, new_role :: Nostrum.Struct.Guild.Role.t()}, Nostrum.Struct.WSState.t()}
Dispatched when a role on a guild is updated.
old_role
will be nil
when the pre-update role could not be fetched from the cache.
@type guild_scheduled_event_create() :: {:GUILD_SCHEDULED_EVENT_CREATE, Nostrum.Struct.Guild.ScheduledEvent.t(), Nostrum.Struct.WSState.t()}
@type guild_scheduled_event_delete() :: {:GUILD_SCHEDULED_EVENT_DELETE, Nostrum.Struct.Guild.ScheduledEvent.t(), Nostrum.Struct.WSState.t()}
@type guild_scheduled_event_update() :: {:GUILD_SCHEDULED_EVENT_UPDATE, Nostrum.Struct.Guild.ScheduledEvent.t(), Nostrum.Struct.WSState.t()}
@type guild_scheduled_event_user_add() :: {:GUILD_SCHEDULED_EVENT_USER_ADD, Nostrum.Struct.Event.GuildScheduledEventUserAdd.t(), Nostrum.Struct.WSState.t()}
@type guild_scheduled_event_user_remove() :: {:GUILD_SCHEDULED_EVENT_USER_REMOVE, Nostrum.Struct.Event.GuildScheduledEventUserRemove.t(), Nostrum.Struct.WSState.t()}
@type guild_stickers_update() :: {:GUILD_STICKERS_UPDATE, {guild_id :: integer(), old_stickers :: [Nostrum.Struct.Sticker.t()], new_stickers :: [Nostrum.Struct.Sticker.t()]}, Nostrum.Struct.WSState.t()}
@type guild_update() :: {:GUILD_UPDATE, {old_guild :: Nostrum.Struct.Guild.t(), new_guild :: Nostrum.Struct.Guild.t()}, Nostrum.Struct.WSState.t()}
@type integration_create() :: {:INTEGRATION_CREATE, Nostrum.Struct.Guild.Integration.t(), Nostrum.Struct.WSState.t()}
@type integration_delete() :: {:INTEGRATION_DELETE, Nostrum.Struct.Event.GuildIntegrationDelete.t(), Nostrum.Struct.WSState.t()}
@type integration_update() :: {:INTEGRATION_UPDATE, Nostrum.Struct.Guild.Integration.t(), Nostrum.Struct.WSState.t()}
Different from guild_integrations_update/0
in that more than only the guild_id
is provided
@type interaction_create() :: {:INTERACTION_CREATE, Nostrum.Struct.Interaction.t(), Nostrum.Struct.WSState.t()}
@type message_ack() :: {:MESSAGE_ACK, map(), Nostrum.Struct.WSState.t()}
@type message_create() :: {:MESSAGE_CREATE, message :: Nostrum.Struct.Message.t(), Nostrum.Struct.WSState.t()}
@type message_delete() :: {:MESSAGE_DELETE, Nostrum.Struct.Event.MessageDelete.t(), Nostrum.Struct.WSState.t()}
@type message_delete_bulk() :: {:MESSAGE_DELETE_BULK, Nostrum.Struct.Event.MessageDeleteBulk.t(), Nostrum.Struct.WSState.t()}
@type message_poll_vote_add() :: {:MESSAGE_POLL_VOTE_ADD, Nostrum.Struct.Event.PollVoteChange.t(), Nostrum.Struct.WSState.t()}
Dispatched when a user adds a vote to a poll.
@type message_poll_vote_remove() :: {:MESSAGE_POLL_VOTE_REMVE, Nostrum.Struct.Event.PollVoteChange.t(), Nostrum.Struct.WSState.t()}
Dispatched when a user removes a vote from a poll.
@type message_reaction_add() :: {:MESSAGE_REACTION_ADD, Nostrum.Struct.Event.MessageReactionAdd.t(), Nostrum.Struct.WSState.t()}
@type message_reaction_remove() :: {:MESSAGE_REACTION_REMOVE, Nostrum.Struct.Event.MessageReactionRemove.t(), Nostrum.Struct.WSState.t()}
@type message_reaction_remove_all() :: {:MESSAGE_REACTION_REMOVE_ALL, Nostrum.Struct.Event.MessageReactionRemoveAll.t(), Nostrum.Struct.WSState.t()}
@type message_reaction_remove_emoji() :: {:MESSAGE_REACTION_REMOVE_EMOJI, Nostrum.Struct.Event.MessageReactionRemoveEmoji.t(), Nostrum.Struct.WSState.t()}
@type message_update() :: {:MESSAGE_UPDATE, {old_message :: Nostrum.Struct.Message.t() | nil, updated_message :: Nostrum.Struct.Message.t()}, Nostrum.Struct.WSState.t()}
@type presence_update() :: {:PRESENCE_UPDATE, {guild_id :: integer(), old_presence :: map() | nil, new_presence :: map()}, Nostrum.Struct.WSState.t()}
Dispatched when a user's presence is updated.
old_presence
will be nil
when the pre-update presence could not be fetched from the cache.
@type ready() :: {:READY, Nostrum.Struct.Event.Ready.t(), Nostrum.Struct.WSState.t()}
@type resumed() :: {:RESUMED, map(), Nostrum.Struct.WSState.t()}
@type thread_create() :: {:THREAD_CREATE, Nostrum.Struct.Channel.t(), Nostrum.Struct.WSState.t()}
Dispatched when a thread is created or when added to a private thread
@type thread_delete() :: {:THREAD_DELETE, Nostrum.Struct.Channel.t() | :noop, Nostrum.Struct.WSState.t()}
Dispatched when a thread is deleted, if the thread was cached, contains the original thread, otherwise contains :noop
@type thread_list_sync() :: {:THREAD_LIST_SYNC, Nostrum.Struct.Event.ThreadListSync.t(), Nostrum.Struct.WSState.t()}
Dispatched when gaining access to a channel
@type thread_member_update() :: {:THREAD_MEMBER_UPDATE, Nostrum.Struct.ThreadMember.t(), Nostrum.Struct.WSState.t()}
Dispatched when a ThreadMember
for the current user is updated
@type thread_members_update() :: {:THREAD_MEMBERS_UPDATE, Nostrum.Struct.Event.ThreadMembersUpdate.t(), Nostrum.Struct.WSState.t()}
Dispatched when member(s) are added or removed from a thread
@type thread_update() :: {:THREAD_UPDATE, {old_thread :: Nostrum.Struct.Channel.t() | nil, new_thread :: Nostrum.Struct.Channel.t()}, Nostrum.Struct.WSState.t()}
@type typing_start() :: {:TYPING_START, Nostrum.Struct.Event.TypingStart.t(), Nostrum.Struct.WSState.t()}
@type user_settings_update() :: no_return()
@type user_update() :: {:USER_UPDATE, {old_user :: Nostrum.Struct.User.t() | nil, new_user :: Nostrum.Struct.User.t()}, Nostrum.Struct.WSState.t()}
Dispatched when a user is updated.
old_user
will be nil
when the pre-update user could not be fetched from the cache.
@type voice_incoming_packet() :: {:VOICE_INCOMING_PACKET, Nostrum.Voice.rtp_opus(), Nostrum.Struct.VoiceWSState.t()}
Dispatched when async listening is enabled and another user is actively speaking
The second tuple element is an Nostrum.Voice.rtp_opus/0
, which is a tuple with
RTP header information and an opus packet. While someone is actively talking, you can
expect about 50 events per second per speaking user.
Note that the third tuple element is of type Nostrum.Struct.VoiceWSState.t/0
instead of Nostrum.Struct.WSState.t/0
.
That struct contains a Nostrum.Struct.VoiceWSState.ssrc_map/0
that can determine the speaking user based
on the SSRC.
@type voice_ready() :: {:VOICE_READY, Nostrum.Struct.Event.VoiceReady.t(), Nostrum.Struct.VoiceWSState.t()}
Dispatched when the bot is ready to begin sending audio after joining a voice channel
Note that the third tuple element is of type Nostrum.Struct.VoiceWSState.t/0
instead of Nostrum.Struct.WSState.t/0
.
@type voice_server_update() :: {:VOICE_SERVER_UPDATE, Nostrum.Struct.Event.VoiceServerUpdate.t(), Nostrum.Struct.WSState.t()}
@type voice_speaking_update() :: {:VOICE_SPEAKING_UPDATE, Nostrum.Struct.Event.SpeakingUpdate.t(), Nostrum.Struct.VoiceWSState.t()}
Dispatched when the bot starts or stops speaking
Note that the third tuple element is of type Nostrum.Struct.VoiceWSState.t/0
instead of Nostrum.Struct.WSState.t/0
.
@type voice_state_update() :: {:VOICE_STATE_UPDATE, Nostrum.Struct.Event.VoiceState.t(), Nostrum.Struct.WSState.t()}
@type webhooks_update() :: {:WEBHOOKS_UPDATE, map(), Nostrum.Struct.WSState.t()}
Callbacks
Callback used to handle events.
Event
event
is a tuple describing the event. The tuple will include information in
the following format:
{event_name, {event_payload(s)}, WSState.t}
For example, a message create will look like this
{:MESSAGE_CREATE, Nostrum.Struct.Message.t, WSState.t}
In some cases there will be multiple payloads when something is updated, so as to include the new and the old versions. In the event of there being two payloads, the old payload will always be first, followed by the new payload.
{:USER_UPDATE, {old_user :: Nostrum.Struct.User.t, new_user :: Nostrum.Struct.User.t}, WSState.t()}
For a full listing of events, please see Nostrum.Consumer.event/0
.